Some previous Games I worked on

Call of Duty - Finest Hour image
Call of Duty - Finest Hour image
Call of Duty - Finest Hour image

Call of Duty - Finest Hour (2003)

As a first-person shooter, Call of Duty Finest Hour places the player in control of an infantry soldier who makes use of various authentic World War II firearms in combat. Each mission features a series of objectives that are marked on the heads-up display's compass; the player must complete all objectives to advance to the next mission. The player can save and load at any time, rather than the checkpoint system utilized in later Call of Duty games.

Released on

  • PS2
  • Xbox (Original)

Features

  • Interesting Bug

    In the single player game, a bug in the 3D math caused the enemy heads hit boxes (collision boxes) to be positioned at 90 degrees to the actual head. Sort of like a hunch on their back. This means a shot behind their head will result in a perfect headshot kill, even though you missed! As a trouble-shooter, contracted to Activision in Los Angeles for a few month, I corrected this bug for the multiplayer game, but the problem was identified so late in production that we could not fix the single-player version (as it would have required re-tweaking the AI players behaviour - basically too expensive).

  • Involvement

    Worked under contract. First in the UK on the multiplayer version, to produce the onscreen keyboards for PS2 & Xbox. For the last 3 months of the project, located in Los Angeles as a trouble-shooter, helping ensure the product came together. During this time discovered, investigated and fixed the computer player "head hit-box" problem as well as character rendering issues. Side note: While working in LA I found Halo action figures for sale and wound up with the world's largest collection for a while (about 450 figures & vehicles).